![]() ![]() ![]() Sorry no 30fps isn't acceptable to shoot at a dozen NPCs. Odyssey still runs like crap on a wide range of over recommended specs PCs that run other titles that far outshine Elite's visual fidelity & computing complexity just fine. Open it up and select OpenVR or HP's VR API, if you can. I believe this is done in SteamVR itself, ironically. If you launch from Steam, bypass SteamVR, if possible. ![]() Turn of anti-aliasing, FSR, and oversampling. Going down the settings, make everything low or medium to start. Adjust your gamma setting to ~90% of scale to brighten things up. Start by picking one of the default presets, like "VR High". All of your setting will be gone but that's ok. In ED, I deleted the graphics folder entirely and let the game recreate it from scratch. It's supposed to keep frames at a steady rate by cutting rendering in half and filling in the missing frames with already rendered ones. Turning off reprojection, somehow, improves ED performance. Oversampling helps with video clarity as it increases resolution. ![]() These are set in the Oculus app that runs on the PC, not sure if you have something similar. This is called "Asynchronous SpaceWarp" in Oculus parlance. I'm not sure if the Reverb has this but in my Quest 2, I have it set to 1.3x oversampling and have reprojection turned off. You're right, yes, absolutely Odyssey is known as 4.0 but they'll be both 4.0 from here on out >_< I am so sorry about this. Q: Odyssey is already version '4.0' is it not, and has been since launch? More specifically, it shows 4.0.14 in-game now.Īh sorry for the.Little bit muddled on my part because of - I won't lie, my brain getting a bit of dev mixed with all sorts. 4.0 will be for Horizons and Odyssey as planned so both will be affected. Q: Will Odyssey receive a client side update as well? Because the wording makes it sound like that. Please do accept my apologies for lighter than usual interaction here, ahead of tomorrow, in regards to this collaborative effort across all teams o7 We're very busy behind the scenes right now, making preparations for yet another big step in the future development of your experiences within our Galaxy with this. For this release, the tracker thread will be the one which then unlocks for use with continued engagement/comments between everyone, as you all get back into game..Feel free to use this thread (as in the one you are reading now), as somewhere to hold discussion outside of that locked thread in the meantime..Like this) will be available to you shortly ahead of downtime, so you can be kept in the loop with necessary information and trajectory. *A 'Live Release Tracker Thread' (I just made that name up.one of my locked information threads, basically.We estimate downtime to be approximately 3 hours. Our schedule for release of the updated versioning to 4.0 for Horizons and Odyssey is planned for tomorrow.Įxact information on Server Downtime will be available as part of the 'Live Release Tracker Thread*', early tomorrow morning (Approx 9am BST). This means that all Commanders entering into the Galaxy on 4.0 versioning for Horizons and Odyssey (already 4.0) will be able to engage in the Aftermath narrative phases, enjoy four-player multicrew, see the graphical and UI improvements and much more!ĮLITE DANGEROUS '4.0' ACCESS ON PC FAQ : UPDATE 13, NARRATIVE AND ACCESS TO 4.0 : Now, the other important bits. We're here again! The next launch event in quick succession, following that of the Console Copy Portal yesterday.Īs many of you are aware, we’ve outlined our plans to enable Commanders the option to launch Horizons and Odyssey version 4.0, available to all PC players. Post/comment not appearing? It may have entered our AutoModerator's event horizon. Read the Subreddit's Rules and Removals Info Page before posting SAGi Magazine Gallery Of ED Artwork By Creative CMDRs Fly Safe, Commander Help. ![]()
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